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Devlog
Submission to Metroidvania Month 16
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Speleomorph
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Devlog
Origins of the shape discovery mechanic
September 12, 2023
by
hcs64
2
Speleomorph has a unique puzzle mechanic for acquiring new shapes. This started as a non-interactive animation, but eventually it became central to the game design. (There are some conceptual puzzle s...
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Transformation mechanic tip
March 16, 2023
by
hcs64
3
I've finally added a bit of tutorial text to the game to explain how transformation works: The new shape must share two adjacent blocks with the current shape. People have been telling me this was an...
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Minor input improvements
January 18, 2023
by
hcs64
Some minor input improvements: Autorepeat is no longer disabled, so you can hold down Z to undo a lot of moves very quickly. Default key actions are prevented, this avoids interference from Firefox's...
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