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Speleomorph

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Devlog

  • Origins of the shape discovery mechanic
    September 12, 2023 by hcs64
    2
    Speleomorph has a unique puzzle mechanic for acquiring new shapes. This started as a non-interactive animation, but eventually it became central to the game design. (There are some conceptual puzzle s... Continue reading
  • Transformation mechanic tip
    March 16, 2023 by hcs64
    3
    I've finally added a bit of tutorial text to the game to explain how transformation works: The new shape must share two adjacent blocks with the current shape. People have been telling me this was an... Continue reading
  • Minor input improvements
    January 18, 2023 by hcs64
    Some minor input improvements: Autorepeat is no longer disabled, so you can hold down Z to undo a lot of moves very quickly. Default key actions are prevented, this avoids interference from Firefox's... Continue reading
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