A very early prototype, written for GMTK Jam 2020, of a puzzle game involving changing timing patterns for various effects.

There's only one functional "level". The timing nodes can be dragged around within the clockface, the goal is to prevent collisions so that 10 diamonds make it through the conveyor system. Pan and zoom are supported with mouse or touch.

Leave a comment

Log in with itch.io to leave a comment.